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Dragon Lord's Profile

Our Author's latest news and articles.

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Dragon Lord - Social Profile

- Orator of Scriven Dreams

For Next Level: 8202xp of 15440xp complete.
8202xp

Hall of Honour

19 HoH

Golden

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Quests

1 Quests
- RANDOM
Locations | 115xp

World of Madness

When mans' smallest, and most deadly, enemy strikes the world is thrown back into a darker, more primitive age.

A post-apocalyptic setting for any system.

- RANDOM
Systems | 95xp

Alchemy

Scientific disciple of magical art - depends how you look at it really

- RANDOM
Plots | 180xp

Waylaid on the Road

When a stranger warns of demonic activity, should you take him at his word?

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Guilds
“ The size of a hippo, fast as a Pegasus, ferocious as a wolverine ,but man do the prime ribs off of it taste FANTASTIC”
Aramax
“ The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability. It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones. A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth. But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.”
ephemeralstability
“ A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out. The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of 'dead plants'. Characters with horses are likely to be unwelcome among the locals.”
Wulfhere
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