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Dragon Lord's Profile

Our Author's latest news and articles.

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Dragon Lord - Social Profile

- Orator of Scriven Dreams

For Next Level: 8202xp of 15440xp complete.
8202xp

Hall of Honour

19 HoH

Golden

0 Golden

Quests

1 Quests
- RANDOM
Items | 285xp

The Thing That Goes Beep

Well it's got to do something, but I'll be damned if I know what

- RANDOM
Organizations | 145xp

Garg's Gladiators

Warriors or bandits, terrorists or freedom fighters - depends on your point of view really

- RANDOM
Items | 130xp

Crystallised Dragon Blood

Nothing comes from nothing, or so they say.
So how do you power those 'always on' items?

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Guilds
“ In the town of Eon, children are born without names. They must earn a name by doing someting great before age twelve or they are banished from Eon”
Reed
“ These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects. And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining 'Meh, what's the point of it all anyway?' or 'I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment.' Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects. The solution lies in constantly 'motivating' the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.”
Murometz
“ On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie! The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.”
manfred
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